Gaaaah... I've finished Ukyou's route. >_< All CG's + all events/memory + bonus event/memory are completed. I dunno. I think I'm just lucky. haha
SPOILERS:
Basically, some events may be triggered by constantly helping Ukyou with chores or so I think.
My schedule usually tends to please Ukyou more than the family. I've made the entire family watch Musical and Classic (Ukyou's favorites), I play games twice a week to reduce stress (oh my. when I forgot to reduce stress, it did go high but luckily I noticed before it became full haha) , I waited until Ukyou has 1 heart to date him then dated him every week after that, I do chores with Ukyou, and spent time in his room to get about 5 CG's (1 event with 2 CG's and they typical sleep CG with all datable characters with 3 CG's).
NOTE: In Ukyou's route, at the Christmas party, play a game with the brothers and do not reveal that you were adopted. (Choose the first option: Play game with bros haha)
Ukyou... it's the "mature sort of guy" route. haha Basically, you have to help him get over his past girl (Amamiya Reiko) and insist that though you look similar to Reiko, you are a different person. Amamiya Reiko's a very irritating character. Sigh... a lawyer, bad-mouthing, morale-destroying, status-chasing, opportunist sort of woman who cares more about status, age gap, career success, and belittling others/trampling others. . . She has caused so much damage to the naive Ukyou back when they were university students when one day she just confirmed the rumors about her dating a guy other than Ukyou then revealing how she's only interested in the fact that Ukyou is one of the sons of Asahina Miwa (status all the way! riches all the way! rank all the way! haha). She was so blunt and evil-ish during the flashback where Ukyou was being dumped. She has also caused morale degradation of Ema. haha Whatta woman. During one of the later events (3rd to the ED I think), while waiting for Ukyou (date~ hahaha), Reiko pops out and says that Ema's way too young, inexperienced, achieved nothing yet, blah blah. . . thus Ema's morale was down.
Ukyou then confronts Ema when she was avoiding Ukyou after that encounter with Reiko telling her he's gonna kiss her if she doesn't reveal the truth about her avoiding him. (gyaaaa) Ema tells Ukyou about meeting Reiko. Ukyou then tells Ema that she's the one he loves not minding all the degrading things Reiko said (status, age gap and all). In the end, he still kissed her though. HAHAHA Before this, Ukyou gets mad when Ema touches his books where Ema sees Reiko's picture. (It was actually really funny when Ema remarks," I knew I saw this girl/this girl was so familiar! She looks like me!" and Ema only says that after sooooo many days.)
Ukyou gets his redemption/revenge against Reiko after that. hahaha HAHA, the look on Reiko's face... was PRICELESS. She's been had after a conversation with Ukyou. She was surprised by the strong morale Ukyou has gotten. She was first offering herself again and badmouthing Ema about status and all and that she's incomparable to Ema but then Ukyou refused. HAHA (take that woman!) Ooooh the scene with Ema after that was too adorable.
Ukyou enters the kitchen to hear Ema say the brothers enjoyed her cooking. Ukyou gets jealous and tells her to cook only for him. Ema doesn't get it and says she will make a special menu for Ukyou. Ukyou says, she still doesn't understand the meaning of his words but someday she will. hahahaha (結婚だよ!結婚の話って言ってるんだよ)
Bonus scene... :3 Uhhh... it was a proposal scene after the graduation of Ema. >_< (too bad we don't see a wedding scene like Masaomi's in Passion Pink)
ALL CG's
THE LAST FEW MEMORIES on the List (gaaah, saying last memories with Ukyou kind of sounds sad haha)
I'll post the other things later. :3 I have to go somewhere and deal with reality. HAHAHAHA (dayum, I got depressed when I said that. haha HAHHAAH, resurrected suddenly)
I'll post the details about the CG's and the memories. Walkthrough probably? >_< I'll try Azusa's or Rui's route next. Wataru probably would be the last route I'd try. >_<
Monday, September 16, 2013
Sunday, May 8, 2011
Hanasakeru Seishun: Rambles and So On
It's a shoujo thing but I think it's more of a "telenovela" pattern.
This series was more of a "what's going on with rich people's lives and their love lives" thing.
General:Everything was somehow convenient. The rich father sets up a husband hunting game where he set 4 dazzling and standing out men on the field. The daughter gets in the field and is conveniently getting close and pleasing to the 4 guys. Too convenient...just convenient. The guys are also captivated. (Don't get me wrong. I take a liking to the heroine though I would be lying if I'd say I like her 100%)
Execution: It has major problems. Most of the relaying of events is by mouth. Too much talk. I think it's a budget problem. The series moves on with less action and variation which may make it boring. Talk here and talk there. Walk for a while. Ride a car for a while. Talk and talk again. Well, that may be the nature of this sort of setting. Because mainly, the main characters are very rich,caged people (except Kajika, though), they don't really move or do much effort except talk a lot
Boring execution and boring storyline. Maybe it's because I never relate to rich people's lives or the storyline doesn't really surprise me? Convenient...too convenient. It's not gonna leave some legacy or anything fancy but the romance part of it is well, a-ok, I guess but not that satisfying as well.
It follows a boring pattern of getting in trouble and being saved. How the heck do they really plan to develop the characters?
I'm giving it more chances to entertain me though.
Art: It is a-ok at some scenes but it gets pretty disheveled at times. (haha) The backgrounds are gorgeous, honestly. Settings are a-ok. Characters are beyond average.
This series was more of a "what's going on with rich people's lives and their love lives" thing.
General:Everything was somehow convenient. The rich father sets up a husband hunting game where he set 4 dazzling and standing out men on the field. The daughter gets in the field and is conveniently getting close and pleasing to the 4 guys. Too convenient...just convenient. The guys are also captivated. (Don't get me wrong. I take a liking to the heroine though I would be lying if I'd say I like her 100%)
Execution: It has major problems. Most of the relaying of events is by mouth. Too much talk. I think it's a budget problem. The series moves on with less action and variation which may make it boring. Talk here and talk there. Walk for a while. Ride a car for a while. Talk and talk again. Well, that may be the nature of this sort of setting. Because mainly, the main characters are very rich,caged people (except Kajika, though), they don't really move or do much effort except talk a lot
Boring execution and boring storyline. Maybe it's because I never relate to rich people's lives or the storyline doesn't really surprise me? Convenient...too convenient. It's not gonna leave some legacy or anything fancy but the romance part of it is well, a-ok, I guess but not that satisfying as well.
It follows a boring pattern of getting in trouble and being saved. How the heck do they really plan to develop the characters?
I'm giving it more chances to entertain me though.
Art: It is a-ok at some scenes but it gets pretty disheveled at times. (haha) The backgrounds are gorgeous, honestly. Settings are a-ok. Characters are beyond average.
Wednesday, April 27, 2011
Cooking Dash 1 and 2
Whoah. Cooking Dash 1 and 2 were pretty easy (I didn't expect that). Well, it's probably because Cooking Dash is an experiment. Hook players with winning through the game so easily then make the game harder every new installment to the series... that's some pattern I learned for some games.
When Cooking Dash 3 came, the game became much, much difficult and challenging. That's the way I like it! :) Getting expert scores with the expert mode is hard though. T^T
Now, I'm loosing interest with it. I've been playing other stuff like harvest moon and tomodachi collection.
When Cooking Dash 3 came, the game became much, much difficult and challenging. That's the way I like it! :) Getting expert scores with the expert mode is hard though. T^T
Now, I'm loosing interest with it. I've been playing other stuff like harvest moon and tomodachi collection.
Tuesday, April 26, 2011
Virtual Families Suggestions
I've been playing Virtual Families and I could tell that the creators were trying to make some sort of a doll house game where a virtual family ages and dies and continues on and on and on. There's nothing much to do. Goals and secrets are pretty limited. Starting a family and working with careers are quite boring. You only leave them be most of the time (I understand it's like Virtual Villagers but Virtual Villagers was better suited to that style)
What I'd want to see in future releases and installments...
1. More stuff to do of course.
- Career building--->expound this aspect of a virtual creature
- Faster cleaning of the house
- BONDING WITH THE FAMILY (Come on. This is what families do)
Virtual families seem cold to each other in the family. All they do is tickle each other
and multiply. Nothing intimate and family-like.
- Vacations, scolding children for not doing homework, eating out, blackouts
where the family gathers to sing songs or tell scary stories
-strolls in the park
-INTERACTIONS WITH THE PETS (poor creatures get ignored by their owners sheesh)
-bachelor/bachelorette choosing. Why the heck would someone bite a marriage proposal
without knowing the proponent in the first place?! That way, it would be more AWWWW..some.
-expound on the "love" aspect of the game... why do they marry?
-restaurant management to earn money? (that would be tedious, yes but it could be fun
to have the family work on something like that)
-cut scenes instead of random mail that either take your money away or give you money
-conversations (mom nags, dad scolds, dad teaches stuff, mom asks children to help out
in the kitchen, mom and dad show their love, parents give their children advice)
-car rides to town
-beach outings
-school activities (this will make things awfully tedious for the makers and the price of the
game would probably rise awfully if this was expounded too much)
-making friends with outsiders (this way, it'll be more realistic as to how a family grows)
2. Variation in locations. I want to see a :
a.school
b.office
c.park
d.hospital/clinic
e.neighborhood
3. New stuff in the store.
a.a vacuum cleaner
b.sock collector(seriously, life isn't all about collecting socks and weeds isn't it?!)
c.lawn mower
d.car
e.pet food..hehe
f.more dresses
4. More characters to interact with. Sigh... virtual families are such lonely people who live in the woods with no neighbors, no community whatsoever... what an anti-social bunch. hahaha They can't even leave their own house
5. The game seriously needs a heart. That's what this game lacks. Families: this thing is something that should touch people and make them relate to a family. :)
What I'd want to see in future releases and installments...
1. More stuff to do of course.
- Career building--->expound this aspect of a virtual creature
- Faster cleaning of the house
- BONDING WITH THE FAMILY (Come on. This is what families do)
Virtual families seem cold to each other in the family. All they do is tickle each other
and multiply. Nothing intimate and family-like.
- Vacations, scolding children for not doing homework, eating out, blackouts
where the family gathers to sing songs or tell scary stories
-strolls in the park
-INTERACTIONS WITH THE PETS (poor creatures get ignored by their owners sheesh)
-bachelor/bachelorette choosing. Why the heck would someone bite a marriage proposal
without knowing the proponent in the first place?! That way, it would be more AWWWW..some.
-expound on the "love" aspect of the game... why do they marry?
-restaurant management to earn money? (that would be tedious, yes but it could be fun
to have the family work on something like that)
-cut scenes instead of random mail that either take your money away or give you money
-conversations (mom nags, dad scolds, dad teaches stuff, mom asks children to help out
in the kitchen, mom and dad show their love, parents give their children advice)
-car rides to town
-beach outings
-school activities (this will make things awfully tedious for the makers and the price of the
game would probably rise awfully if this was expounded too much)
-making friends with outsiders (this way, it'll be more realistic as to how a family grows)
2. Variation in locations. I want to see a :
a.school
b.office
c.park
d.hospital/clinic
e.neighborhood
3. New stuff in the store.
a.a vacuum cleaner
b.sock collector(seriously, life isn't all about collecting socks and weeds isn't it?!)
c.lawn mower
d.car
e.pet food..hehe
f.more dresses
4. More characters to interact with. Sigh... virtual families are such lonely people who live in the woods with no neighbors, no community whatsoever... what an anti-social bunch. hahaha They can't even leave their own house
5. The game seriously needs a heart. That's what this game lacks. Families: this thing is something that should touch people and make them relate to a family. :)
Wednesday, April 20, 2011
Arakawa Under the Bridge

Bridge life with weirdos... that's Arakawa Under the Bridge
The conditions of bridge life:
1. You'll have to change your name.
2. Mayor chooses your name. A new name=start of a new you
Your name is basically anything convenient for a label which the Mayor can remember when he sees you.
3. You'll have to live with weirdos.
Weirdo list:
a. Blond girl who thinks she's a from Venus
b. A "star"
c. A guy who never walks unless the path's white
d. A girl who's overly clumsy and grows a veggie garden
e. A Mayor who thinks he's a kappa
f. A woman who's got a sharp tongue and enjoys attacking men's self-esteems
g. A "sister" who's basically a brother, an army guy who raises the next weirdo in the list
h. A cute girl who happens to be violent (like I said, the guy above raised her)
i. Two boys who think they have special powers and never take off their masks (helmets, I suppose)
j. The last samurai
k. A yakuza parrot guy who ran away with the next weirdo
l. yeah... the queen bee of a yakuza group the parrot guy ran away with
m. a guy who thinks he's too perfect
4. You'll have to live under a bridge and eat stuff from the bank.
5. You're free to live the way you want to live your life. All the stuff you hesitate to do, all the things you hold back in society, all the demands from society... you will live as a citizen on the bank.
At first, I thought this series was just some ordinary shoujou thing. Learning the fact that this show has a lot of weirdos has been successful in luring me in this series. It wasn't boring as it doesn't have too many still scenes where nothing moves and only the narrator (whoever's) talking.
Looking at the set of characters, I think I really could relate to them. The characters on the bank were probably people who ran away from the rest of the world to hide in a comfort zone but I think they're running towards who they really want to be. I assumed they were people who can't blend with the rest of the world and the bank was the only place where they would be a-ok. I think I was wrong as seeing them get along well makes me think that getting back to the rest of the world would mean leaving "their place on this world". They were running from reality and running towards the real "them" PROBABLY. hahaha It's somehow like that. Well, you get the idea. haha
All my theories weren't expounded throughout the anime series though as it focuses more on the main characters Recruit and Nino. I had to admit that there are certain characters that I don't really like, though. Their denseness is what I dislike. I also didn't like the nosy characters who think they're all-knowing people. Those guys just overact every time Recruit makes a mistake and make matters worse which I really knew Recruit could fix sooner if those nosy guys weren't there. Arrrggh. . . Annoying, really.
To be specific, I didn't like Hoshi and Piko. Well, Hoshi became a decent one when he comforted Amazoness but the way he misunderstands Recruit just irritates me. He just wouldn't back off even if Nino's already taken... Piko is too nosy, on the other hand. She made stuff worse back when Nino and Recruit had a misunderstanding over a cassette tape. Matters between a couple should be settled in a proper talk between the couple before any other entity lays a hand on the matter. Sheeesh. . . For Pete's sake, why would someone who didn't even know the right details land a finger on the situation?!
Well, enough of the rants. haha. Arakawa Under the Bridge is simply amazing though I'm not really into the romance side of this one. There were only a few great romantic scenes which I really appreciated though.
Thursday, April 14, 2011
Kuragehime
Yeah. . . Jellyfish Princess. This series was pretty nice and it seems to follow a Korean style of unfolding events though it's definitely a Japanese anime. It basically reminds me about a lot of Korean series I watched.
Well, it's probably because of a few things I've seen in Korean "novelas":
1. a businessman/politician father for the hero/heroine who looks forward to having the
hero succeed his position
- in Kuragehime, the politician and businessman happens to be the hero's father
2. a heroine who takes a liking to someone else besides the hero at first (unless they make a twist and make the heroine end up with that "someone else")
- Tsukimi, the heroine, takes a liking to the hero's brother, Shu
3. the heroine gets hurt a lot because of circumstances with the guy she initially likes besides the hero and the hero comforts her and supports her
- Tsukimi felt bad when Shu didn't talk to her as he didn't recognize her in her normal looks
-Tsukimi really felt bad when she learns about Inari and Shu (Inari= the girl who blackmails Shu into agreeing to a site development proposal which includes tricking Shu to believe that they slept together)<--- which really gets into my nerves
4. a girl appears and fools the guy the heroine likes initially for non-romantic or non-love reasons like money reasons or career reasons but would soon take a liking to the guy she fools
- yeah... Inari
5. business stuff gets all mixed up when a scandal comes which is usually settled in forced marriages and dancing on the enemies' hands
- Inari... again
6. heroine blooms and goes out of her shell
- A LOT... hahaha (damn...I still couldn't recover from Inari's antics. I was really rooting for Shu and Tsukimi but why does Inari have to exist in the story?!?!)
Oh, I REALLY LOVED THE SUPPORTING CHARACTERS...Especially those from the Amamizu kan. Yeah, they're a bunch of weridos but that's the reason I LOVED THEM!!!
Well, it's probably because of a few things I've seen in Korean "novelas":
1. a businessman/politician father for the hero/heroine who looks forward to having the
hero succeed his position
- in Kuragehime, the politician and businessman happens to be the hero's father
2. a heroine who takes a liking to someone else besides the hero at first (unless they make a twist and make the heroine end up with that "someone else")
- Tsukimi, the heroine, takes a liking to the hero's brother, Shu
3. the heroine gets hurt a lot because of circumstances with the guy she initially likes besides the hero and the hero comforts her and supports her
- Tsukimi felt bad when Shu didn't talk to her as he didn't recognize her in her normal looks
-Tsukimi really felt bad when she learns about Inari and Shu (Inari= the girl who blackmails Shu into agreeing to a site development proposal which includes tricking Shu to believe that they slept together)<--- which really gets into my nerves
4. a girl appears and fools the guy the heroine likes initially for non-romantic or non-love reasons like money reasons or career reasons but would soon take a liking to the guy she fools
- yeah... Inari
5. business stuff gets all mixed up when a scandal comes which is usually settled in forced marriages and dancing on the enemies' hands
- Inari... again
6. heroine blooms and goes out of her shell
- A LOT... hahaha (damn...I still couldn't recover from Inari's antics. I was really rooting for Shu and Tsukimi but why does Inari have to exist in the story?!?!)
Oh, I REALLY LOVED THE SUPPORTING CHARACTERS...Especially those from the Amamizu kan. Yeah, they're a bunch of weridos but that's the reason I LOVED THEM!!!
Thursday, April 7, 2011
Bokutachi to Chuzai-san no 700 Nichi



Youthful days in 1979 in a town with more greens and tranquility...long, idle highways where there are a lot of bikes and bell-ringing with very, very few cars passing by... 30kph limit, policemen on-watch for over-speeding cars and "bikes"?! In the beginning of the movie "BokuChu", we see 5-troupe pranksters on their jitenshas getting ready for a vroom~. . . on their way to piss the officer (Chuzai-san).
Oretachi wa tsukamachau no ka na? Are we going to get caught?
Tsukamaeru wake nai saa...Oretachi wa kaze nandaze. There's no way we'll be caught. We are the wind.--- Mamachari
1979, Japan: a group of teenagers (high schoolers) who were basically pranksters just got all sparked up for pulling pranks off when a new police officer arrives in town. Things change a bit when they find out the girl they've been going after in a cafe is the officer's wife.
Mamachari, Takaaki, Inoue, Saijo, Chiba, Jaime, and Tsujimura= trouble for Chuzai-san.
_________________________________________________________________
This movie is lighthearted and funny. That's what I can at least say. There's more to the movie if you'd watch it. One thing: the momentum's maintained until the end so no worries about it being almost 2 hours. Youthful days and growing up... y'all could relate to these. haha
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